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Old Oct 19, 2007, 10:46 PM // 22:46   #101
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Air magic is not a good thing unless you are controlling people more or less.
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Old Oct 19, 2007, 11:35 PM // 23:35   #102
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I've thought out a couple more...

Frenzy
Mark of Rodgort
Earthen Shackles
Armor of Earth
Sliver Armor
Glyph of Renewal
Conjure Flame
Earth Attunement

And

Sever Artery/Savage Slash
Gash/Distracting Blow
Star Burst
Flame Djinn's Haste
Mark of Rodgort
Flurry
Glyph of Restoration
Conjure Flame

I'm worried about energy management/hex removal in the first, and the second one definitely has crappy defense.

God, if Warriors just looked good this would save me a lot of trouble...
The males are gorillas, and the females are totally prissy with the animations.
I have problems with the appearance of pretty much every class aside from eles actually, but I'm not gonna take this off-topic with a big rant on how hardcore the creative team sucks

Last edited by Rikimaru; Oct 20, 2007 at 01:15 AM // 01:15..
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Old Oct 20, 2007, 01:17 AM // 01:17   #103
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Quote:
Originally Posted by Rikimaru
God, if Warriors just looked good this would save me a lot of trouble...
The males are gorillas, and the females are totally prissy with the animations.
I have problems with the appearance of pretty much every class aside from eles actually, but I'm not gonna take this off-topic with a big rant on how hardcore the creative team sucks
Are you....fabulous?
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Old Oct 20, 2007, 03:06 AM // 03:06   #104
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Oh no, the ele armor mostly sucks, and so do the faces and hair. The thing is though that with an ele, they have a couple good faces, a couple good hair styles, and the Istani and Sunspear armor look cool. In my opinion, the faces and hair for the other classes all look bad (or at least not as good), and the only males with a decent number of good armor choices are rangers.

As you can tell from my description, my main actually is a ranger. I know that'd make a much more viable melee, but the only campaign with a single good face for male rangers is Nightfall, and all of the Nightfall hair styles suck

It's too bad though.. 'cause it's seriously starting to look like I won't have a choice but to go back to my main character. But if that's the case, this thread will at least serve as absolute proof on why melee eles don't work

Last edited by Rikimaru; Oct 20, 2007 at 03:08 AM // 03:08..
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Old Oct 20, 2007, 03:41 AM // 03:41   #105
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Quote:
Originally Posted by Rikimaru
Frenzy
Mark of Rodgort
Earthen Shackles
Armor of Earth
Sliver Armor
Glyph of Renewal
Conjure Flame
Earth Attunement
This steps yet again on a previous weakness; it requires all the skills on the skillbar to work, and has drastically reduced effectiveness when any are disabled, or not wise to use.

Also, Frenzy without cancelstance with the possibility of somebody Shattering your Armor of Earth is win.

Quote:
Sever Artery/Savage Slash
Gash/Distracting Blow
Star Burst
Flame Djinn's Haste
Mark of Rodgort
Flurry
Glyph of Restoration
Conjure Flame
People are going to eat you.

And if you're going to go Sever/Gash, you might as well go Dismember and save yourself a slot, since Sever isn't a spectacular skill in itself...

(Are you planning to play in AB, with your builds having no res whatsoever? If so, feel free to use these, as AB warriors are smart enough to autoattack people with Iron Mist...)
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Old Oct 23, 2007, 11:42 AM // 11:42   #106
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Things are pretty simple to me. Regardless of how effective the build is, someone who put time to make their own build and study hard on it is 10x better than those n... who copy from wiki. Given time and efforts, you will make some good builds on your own. Those who only know how to copy... they never have that chance.

Laserlight, if you like non-standard builds, come join me in the game. I never use any wiki team builds, and usually only keep 1 monk in a size 8 team. There is no duplicated builds in my team, so you will never find 3 fire nukes. Currently I am working on HM dungeons in GWEN and usually do it with 1 or 2 other players and the rest heroes. I have done about half of these dungeons in HM so far.

As long as you can show me there is a good logic behind a build, I will consider it as good thing to try it out. I usually prefer those builds that "if under X condition, Y gets these benefits", from a team prospective. Builds that benefits each other is better than 8 supermen. For this reason, I usually prefer 2-3 players and the rest heroes. It is easier to setup an effective team this way.

So if you interested in non-standard team builds, pm me in the game. We'll work on some interesting builds to play elite missions and HM dungeons together.

IGN: Bluemoon xie

Last edited by bluemoonxia; Oct 23, 2007 at 11:44 AM // 11:44..
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Old Oct 23, 2007, 05:22 PM // 17:22   #107
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Quote:
Originally Posted by LightningHell
AB warriors are smart enough to autoattack people with Iron Mist...)
Now that I think of it, an E/W with [skill]conjure lightning[/skill], [skill]iron mist[/skill], and [skill]glimmering mark[/skill] might be mildly entertaining, albeit extremely vulnerable to hex removal.
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Old Oct 23, 2007, 06:33 PM // 18:33   #108
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Now that does looks like fun, maybey with a bow or something/
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Old Oct 23, 2007, 08:43 PM // 20:43   #109
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Do people realise that wiki builds are created just like this? Only they make it to the wiki because people try them and they WORK REALLY WELL.

The wiki doesn't spawn random builds.
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Old Oct 24, 2007, 01:14 AM // 01:14   #110
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Quote:
Originally Posted by angmar_nite
Do people realise that wiki builds are created just like this? Only they make it to the wiki because people try them and they WORK REALLY WELL.

The wiki doesn't spawn random builds.
Don't give people to much credit, Most don't relise that the builds start like this.
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Old Oct 24, 2007, 01:57 AM // 01:57   #111
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Quote:
Originally Posted by angmar_nite
Do people realise that wiki builds are created just like this? Only they make it to the wiki because people try them and they WORK REALLY WELL.

The wiki doesn't spawn random builds.
No, wiki spawns terrible builds. Good builds are spawned when I have 3 beers and accidentally put the wrong skill on my bar.
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Old Oct 25, 2007, 09:13 PM // 21:13   #112
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[card]Glimmering Mark[/card]
[card]Conjure Lightning[/card]
[card]Iron Mist[/card]
[card]Golden Fox Strike[/card]

Golden Fang Strike

[card]Death Blossom[/card]
[card]Dash[/card] or [card]Dark Escape[/card]
[card]Shadow Walk[/card] or [card]Feigned Neutrality[/card]


The last 2 slots are whatever. Other options are PvE skills, a res, a cover hex, or a cover enchant.
Doesn't look half bad.
Excellent snare, speed boost, deep wound, melee hate with blind, and optional shadow step. Combo is easily repeatable, as the highest recharge is 4 seconds. All attack skills are only 5 energy so lack of Critical Strikes will not hurt too badly.
The combo will deal 195 additional damage, plus the damage of 4 dagger hits, which on average would be around 64.8, or 81.6 if you manage a critical. This assumes a 60 AL target and a customized 15^50 weapon at 12 Dagger Mastery and 16 Air Magic.
84 of the 195 damage is armor dependent, from the conjure. The other 111 is armor ignoring.
Deep Wound is not counted.
The combo will not kill a target (74.9% hp), but 2 rounds should get the average 480hp target, and there's always team mates to help too. *shrug*
It's an E/A. You can't expect too much.



:EDIT: I just realized that Dark Escape isn't unlinked. Doh!
So you'll probably have to take points from Air and donate them to Shadow Arts. If that's worth it to you or not.. well that's your problem, not mine.
You want to keep DM at 12 though.. since you are relying on your weapon for a good part of your damage.

And on second thought, this reminds me of the EDA build that so many Dervishes seem fond of. Damage isn't spectacular, but it's still high, and the constant blind really helps in most encounters.

Last edited by jesh; Oct 25, 2007 at 10:28 PM // 22:28..
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